Sucker Punch hasn't recreated Seattle block for block, but it does manage to capture the atmosphere of the real city in this digital world. The freaking bricks that make up the game's buildings look like real bricks. Delsin's clothing stretches realistically when he moves, and the neon blasts that fire from his hands light up the shiny puddles in the streets. Other missions have you seeking out and destroying DUP quadrocopter drones, battling drug dealers, finding hidden audio logs, and… well, that's about it.Įverything is crisp and clear, detailed and stylish, bringing a level of graphical fidelity not seen in other games. The actual act of battling enemies stays fun throughout, thanks to a steady stream of new powers and upgrades you'll constantly go out of your way to blow up an enemy base or pick fights with a group of Conduit-hating baddies. It might sound lame, but it looked really cool, and I desperately want to soak those powers for my own.Īctually, kicking the DUP out of Seattle is really the only thing to do between completing story missions.
I was only able to play the first mission (since the rest weren't available), but it had me chasing a Conduit with the power of… paper. While most are unveiled organically during the story, one is part of a side mission called 'inFamous Paper Trail', which will appear a few weeks after release. Delsin is a self-proclaimed "Conduit sponge", meaning he can absorb abilities from other super-powered individuals he meets.